1318 is a live roleplaying game in a dark gaslamp sci-fi setting, with mad science, supernatural elements and exploration… and action. A hell of a lot of action.
In 1318 our emphasis is on small groups working together and there are many differing character choices available to you, ranging from mad scientist, to dodgy tomb raider to technological enhanced soldier. The plot is mostly as a response to proactive character actions. There is however a underlying story that we hope is engaging, and no matter what stage of the campaign you decide to join us at we promise to do everything we can to make your story awesome.
At the beginning of the campaign Gretchen scientists made a colossal breakthrough in Hive Town, a monstrous city that towers over the weakened and arguably dying human empire. Through the work of some of the most mad and brilliant mechanics the Gretchens have successfully managed to activate one of the several gates intertwined with the Acacianic doctrine of the prophet, the sole recognised faith within the empire.
In keeping with the Gretchen methodological approach known as you go first the Gretchen high command has opened up their first expedition to unknown parts to many of their allies, such as the imperial forces and the guilds, as well as other interested parties such as the Cetus duchies and the East Provinces Company. Under considerable pressure and despite their misgivings expeditionary interests from the Acacianic Church as well as the Brankovici orthodox faith have also been accepted.
What has been discovered on the other side of the looking glass was not as expected.
What makes this lrp interesting?
Mad Scientists! Dodgy Guilds! Heresy! Inquisitors! Steam driven robots! Alien cultures, Lrp safe muskets, Crazy Goblin mechanics, Grenades, mines, Avian Mongol invaders, Opium! Steam driven Cybernetic devices, working supernatural themes, Frankenstein’s monsters, Victorian horror. Cthonic entities, novel and dramatic surgical system, savage brain-eating elves, diseases of all shapes and sizes. Come for the excitement, stay for the misguided hope things will start making sense!
8th-10th July 2016
Giant’s Seat, Manchester